FIELD NOTE 00 / TACTICAL GUIDE HUB
Make the
next movecount.
Clear answers for Star Wars Zero Company: what is confirmed, how to plan your squad, and what still needs retail verification.
OPS BOARD / ZEROSTATUS: MONITORING
ZERO
COMPANY
COMPANY
A1SQUAD
B4MISSION
C2ENEMY
Start with the problem
01 / COMBATSurvive the first battlesCover, action economy, and what to prioritize.↗02 / SQUADBuild a flexible squadUnderstand roles before chasing a “best” team.↗03 / MISSIONSPlan around the objectiveRead mission structure before committing resources.↗04 / ENEMIESIdentify the threatSeparatists, Infinite Coil, and Outlaws at a glance.↗
FIELD NOTE 01 / GUIDE INDEX
Find the answer
before the battle.
Each page owns one player question. Start with the decision you need to make, then move deeper only when the system calls for it.
Beginner Combat Guide ↗Combat Mechanics Deep Dive ↗Injuries & Permadeath ↗Difficulty Guide ↗
Squad / Operators
04 FILESMissions / strategy
04 FILESThreats / equipment
04 FILES/ 02
INTELLIGENCE STANDARD / PRE-RELEASE
Confirmed is useful.
Uncertainty is labeled.
Official facts and practical planning advice are separated from guesses. Exact costs, mission routes, final builds, rankings, and retail-only rules remain Retail verification required until the released game can be tested.
Open the evidence brief ↗RETAIL
CHECK
PENDING
CHECK
PENDING