Star Wars Zero Company Enemy Factions Guide: Separatists, Infinite Coil and Outlaws
Quick answer
The three announced enemy factions are not meant to be fought with one universal plan:
- Separatists: prepare to test Ion weapons against their droids.
- Infinite Coil: expect varied abilities and think carefully about kill order.
- Outlaws: prepare for numbers, pressure, and enemies that can overwhelm a stretched squad.
These are official faction-level warnings, not a complete weakness chart. Individual enemy stats, armor, abilities, resistances, spawn rules, and exact weapon multipliers are Retail verification required.
Faction comparison at a glance
Use this table as a starting point, not as a final counter guide.
Separatists: prepare for droid targets
EA’s developer Q&A says Separatist Alliance droids may encourage players to have Ion weapons available. That is the clearest published weapon-planning clue for any of the three factions.
What to do now
- Check whether the mission preview identifies Separatist droids before deployment.
- Keep an Ion weapon available when the retail loadout allows it.
- Do not remove every general-purpose weapon just because the enemy is mechanical.
- Use cover and normal combat fundamentals while testing the actual value of Ion damage.
The safe conclusion is “consider Ion weapons,” not “Ion weapons are mandatory in every Separatist mission.” Exact damage bonuses, target restrictions, ammunition rules, and which droids are affected are Retail verification required.
Target priority
Start by identifying the enemy that can disable, suppress, flank, or reinforce the squad. Do not assume the largest droid is always the first target. The final Separatist roster and ability list are Retail verification required.
Infinite Coil: plan around abilities and kill order
The Infinite Coil is the faction most clearly associated with target-priority decisions. EA says its units have various abilities and that players need to consider who to kill and in what order.
What to do now
- Inspect the battlefield before committing the whole squad.
- Identify which enemy ability changes the next turn most dramatically.
- Use displacement, Overwatch, Advantage, or focused fire to remove the dangerous link in the enemy formation.
- Reassess after every enemy ability rather than repeating a memorized order.
This does not confirm a universal Infinite Coil kill order. Different encounters may place different abilities, terrain, and objectives together. Enemy names, ability effects, cooldowns, resistances, and boss details are Retail verification required.
Target priority
Use a simple rule: kill the unit that most threatens your next necessary action, not automatically the unit with the lowest health. If one enemy blocks movement, another controls an area, and a third deals damage, the correct order depends on the mission objective and the squad’s current position.
Outlaws: do not let the squad get surrounded
EA says Outlaws can overwhelm players with numbers. That makes formation, retreat routes, and action economy more important than chasing one perfect elimination.
What to do now
- Keep the squad close enough to support one another without clustering into one danger zone.
- Protect the route behind the team before committing to a forward attack.
- Use cover, chokepoints, Overwatch, and displacement when they actually control enemy movement.
- Avoid spending every Operator’s AP on a distant target if several enemies are about to close in.
The official statement confirms the pressure pattern, not the exact enemy count or reinforcement timing. Those details are Retail verification required.
Target priority
Prioritize the enemy that can turn a manageable group into a surround: a fast mover, flanker, ranged threat, or reinforcement trigger if the retail build confirms one. Do not assume that the closest enemy is always the most dangerous.
How to adjust the squad by faction
Use the faction as one input alongside the mission objective:
- Against Separatists, reserve a weapon slot or equipment plan for possible Ion use.
- Against Infinite Coil, value flexible control and the ability to change target priority.
- Against Outlaws, value reliable area control, mobility, and a safe retreat plan.
- Against mixed encounters, do not over-specialize around one faction until the retail roster is known.
The final access rules for Ion weapons, control abilities, faction-specific gear, and Specializations are Retail verification required.
Faction strategy is not the same as a best build
A faction guide can tell you what to watch for without proving one perfect team. The same Operator may be valuable for different reasons depending on whether the mission asks you to eliminate enemies, sabotage an objective, rescue someone, or retrieve and escape.
Overwatch may help hold a route against pressure, but the developers have already warned that movement-heavy objectives can make a stationary plan less suitable. Review the mission objective before converting a faction warning into a full squad build.
Pre-mission checklist
- Identify the enemy faction and mission objective.
- Check whether the enemy is mechanical, ability-heavy, or numerous.
- Equip a possible Ion option for Separatist droids when available.
- Keep a flexible damage and support plan for Infinite Coil abilities.
- Mark a fallback route before fighting Outlaws.
- Decide which enemy must die first and what evidence would change that order.
- Reserve AP and Advantage for the enemy’s response turn.
- Treating Ion weapons as a confirmed universal requirement.
- Using one fixed Infinite Coil kill order in every encounter.
- Fighting Outlaws at maximum spread until the squad is surrounded.
- Chasing damage while ignoring the mission objective.
- Publishing individual enemy weaknesses from faction-level marketing information.
- Assuming the largest or nearest target is always the correct first kill.
- Separatist droids may encourage the use of Ion weapons.
- Infinite Coil units have varied abilities and require kill-order consideration.
- Outlaws can overwhelm players with numbers.
- The three factions are intended to demand different tactical approaches.
- Complete enemy rosters and named units.
- Exact health, armor, damage, resistances, and weaknesses.
- Ion weapon effectiveness and ammunition rules.
- Infinite Coil ability names, effects, cooldowns, and priority order.
- Outlaw unit counts, reinforcement rules, and encounter limits.
- Boss identities, mission order, rewards, and faction-specific loot.
Common mistakes
Confirmed now vs. retail verification required
Confirmed now
Retail verification required
FAQ
Are Ion weapons mandatory against Separatists?
Not confirmed. EA says players may want Ion weapons for Separatist droids. Treat them as a preparation option until retail testing verifies their actual value.
Which Infinite Coil enemy should I kill first?
There is no confirmed universal answer before launch. Prioritize the ability that most threatens your next required action, then verify the real enemy kit at retail.
Are Outlaws weak because they rely on numbers?
That has not been established. The confirmed warning is that they can overwhelm the squad, so control positioning and avoid being surrounded.
Bottom line
Separatists suggest an Ion-weapon check, Infinite Coil demands attention to abilities and kill order, and Outlaws demand formation and anti-swarm planning. Those are useful preparation rules now; exact counters and best builds must wait for retail evidence.