Star Wars Zero Company Specializations: All 8 Classes Explained
Status: Pre-release
Quick answer
Star Wars Zero Company currently has eight standard Specializations. Players often call them classes, but Specialization is the official term.
For a simple starting point:
- Choose Medic if you want safer learning and team support.
- Choose Sharpshooter if you prefer long-range target selection.
- Choose Assault or Soldier if you want to play closer to the frontline.
- Choose Scout if you enjoy setting up attacks and controlling the pace of a mission.
There is no reliable “best class” ranking before the retail version has been fully tested. The right choice depends on your squad, the mission, the terrain, and how safely you play.
All 8 Specializations at a glance
The table describes the official role direction. Exact skill values, AP costs, ability upgrades, and late-game strength are Retail verification required.
Assault
Assault is a frontline Specialization built for medium- to close-range pressure. It is designed to help an Operator move into a useful attack position and deal with enemies hiding behind cover.
Choose Assault if you want to
- Close distance instead of waiting for enemies to approach.
- Attack targets that are difficult to reach from long range.
- Put pressure on protected enemies.
Beginner warning
Frontline does not mean “stand in the open.” Assault works best when the rest of the squad can support the Operator and when the move does not expose them to the entire enemy team.
Gunslinger
Gunslinger focuses on fast attacks and spreading offense across multiple targets. This makes the Specialization attractive when several enemies are already weakened or when one attack is unlikely to solve the whole problem.
Choose Gunslinger if you want to
- Damage more than one target during a turn.
- Clean up weakened enemies.
- Keep your attacks flexible as the battlefield changes.
Beginner warning
Damage spread is not always better than focus fire. If one enemy can seriously hurt your squad on the next turn, finishing that enemy may be more valuable than damaging several targets.
Heavy
Heavy is the durable frontline option. It is built to withstand pressure and keep enemy attention away from more vulnerable Operators.
Choose Heavy if you want to
- Hold a dangerous position.
- Give the enemy a tougher target to attack.
- Support a squad that needs more staying power.
Beginner warning
High durability is not permission to ignore cover. A Heavy Operator can still be overwhelmed if they move too far ahead or lose support from the rest of the team.
Medic
Medic is the clearest support Specialization. It focuses on healing, preventing injuries, and improving the condition of other squad members.
Choose Medic if you want to
- Make early mistakes less punishing.
- Keep important Operators in the fight.
- Support a squad that expects longer or more difficult encounters.
Beginner warning
Do not leave the Medic behind just because the Medic is a support unit. A Medic still needs safe positioning, line of sight, and enough AP to respond when the squad comes under pressure.
Scoundrel
Scoundrel is the flexible, opportunistic Specialization. Its role is less about following one fixed attack pattern and more about taking advantage of openings created by the battlefield.
Choose Scoundrel if you want to
- React to enemy mistakes.
- Use unusual attack angles and situational advantages.
- Play a less predictable role.
Beginner warning
Flexible does not mean automatic. Scoundrel is likely to reward players who pay attention to enemy positions and plan around opportunities rather than simply repeating the same attack.
Scout
Scout is built around reconnaissance, preparation, and creating better opportunities for the whole team. This is the Specialization for players who enjoy making the next action stronger rather than chasing immediate damage.
Choose Scout if you want to
- Improve the squad’s setup before a major attack.
- Control timing and positioning.
- Prepare a safer route through a dangerous encounter.
Beginner warning
Setup actions can feel less exciting than a direct attack, but they may create better results for the entire squad. Judge Scout by what the team gains, not only by the damage on the current turn.
Sharpshooter
Sharpshooter is the long-range precision option. It is designed to select and defeat important targets from a distance.
Choose Sharpshooter if you want to
- Remove high-value enemies before they reach the squad.
- Play around range, sight lines, and careful positioning.
- Make target selection the centre of your turn.
Beginner warning
Range does not replace positioning. A Sharpshooter still needs a clear line of sight and a safe place to end the turn. Do not sacrifice cover for a slightly better shot unless the target is worth the risk.
Soldier
Soldier is the broad offensive toolkit. The official description includes close- to medium-range combat, melee, grenades, heavy blaster fire, and a rocket launcher.
Choose Soldier if you want to
- Use several types of offensive tools.
- Play a straightforward damage-focused role.
- Have an answer for different enemy positions.
Beginner warning
Versatility can make a character harder to learn because there are more possible choices. Start by deciding whether the Soldier is solving a range problem, a group problem, or a priority-target problem.
Which Specialization should a new player choose?
There is no single correct answer, but these are sensible starting directions:
Safest learning setup
Start with a Medic or a durable frontline option and pair it with a Sharpshooter. This gives you a clearer idea of support, positioning, and target priority.
Direct and aggressive setup
Use Assault or Soldier alongside a Heavy. This gives the squad tools for pushing forward, but it also demands more careful attention to cover and enemy retaliation.
Control and planning setup
Use Scout, Sharpshooter, and a support Operator. This approach rewards patience and makes positioning more important than rushing for damage.
Flexible setup
Use Scoundrel or Gunslinger when you are comfortable reacting to the battlefield and deciding whether to spread damage or focus fire.
These are learning recommendations, not a final tier list. Retail verification required for exact build rankings and mission-specific recommendations.
Can you change a character’s Specialization?
Official information indicates that most Operators can have their Specialization changed through the Personnel facility. The game also allows players to spend Focus Points on Talents, Abilities, and Passives.
The exact restrictions, costs, refund rules, and timing should be confirmed in the retail build. Retail verification required for a complete respec guide.
Do Specializations decide the whole squad?
No. A Specialization is only one part of a useful squad. You also need to consider:
- Weapon type and range
- Cover and line of sight
- Utilities
- Bond levels
- Cross Training bonuses
- Mission objective
- Enemy composition
- Whether an Operator is injured
A Medic may be more valuable than another damage dealer in one mission, while a Scout or Sharpshooter may be more useful in a mission that rewards preparation and long sight lines.
Common mistakes when choosing a class
Choosing four damage roles
More damage does not automatically mean more control. If everyone wants the same position, the squad may struggle when the terrain or objective changes.
Treating support as wasted damage
Healing, setup, positioning, and injury prevention can preserve more AP over the course of a mission than one extra attack.
Calling a class “bad” too early
A role that feels weak in one mission may be valuable in another. Wait for the retail build and several mission types before making universal rankings.
Ignoring the rest of the squad
The best question is not “Which class is strongest?” It is “What problem does this squad still need to solve?”
Bottom line
The eight Specializations are different ways to solve battlefield problems:
- Assault and Soldier help apply offensive pressure.
- Heavy helps the squad survive contact.
- Medic protects the team from mistakes and injuries.
- Gunslinger spreads attacks across targets.
- Sharpshooter removes priority targets from range.
- Scout improves preparation and timing.
- Scoundrel adapts to opportunities.
For now, choose based on the role you enjoy and the gap in your squad. Do not chase a “best class” list until the retail version has been tested with real skills, costs, missions, and difficulty settings.
Retail verification required
After launch, verify the following before publishing a definitive build guide:
- Exact AP costs and cooldowns
- Ultimate, Standard, and Passive ability values
- Focus Tree upgrade paths
- Weapon and Utility interactions
- Bond and Cross Training effects
- Mission-specific class performance
- Difficulty scaling and injury rules