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Star Wars Zero Company Specializations: All 8 Classes Explained

Updated: August 24, 2026

Status: Pre-release

Quick answer

Star Wars Zero Company currently has eight standard Specializations. Players often call them classes, but Specialization is the official term.

For a simple starting point:

There is no reliable “best class” ranking before the retail version has been fully tested. The right choice depends on your squad, the mission, the terrain, and how safely you play.

All 8 Specializations at a glance

The table describes the official role direction. Exact skill values, AP costs, ability upgrades, and late-game strength are Retail verification required.

Assault

Assault is a frontline Specialization built for medium- to close-range pressure. It is designed to help an Operator move into a useful attack position and deal with enemies hiding behind cover.

Choose Assault if you want to

Beginner warning

Frontline does not mean “stand in the open.” Assault works best when the rest of the squad can support the Operator and when the move does not expose them to the entire enemy team.

Gunslinger

Gunslinger focuses on fast attacks and spreading offense across multiple targets. This makes the Specialization attractive when several enemies are already weakened or when one attack is unlikely to solve the whole problem.

Choose Gunslinger if you want to

Beginner warning

Damage spread is not always better than focus fire. If one enemy can seriously hurt your squad on the next turn, finishing that enemy may be more valuable than damaging several targets.

Heavy

Heavy is the durable frontline option. It is built to withstand pressure and keep enemy attention away from more vulnerable Operators.

Choose Heavy if you want to

Beginner warning

High durability is not permission to ignore cover. A Heavy Operator can still be overwhelmed if they move too far ahead or lose support from the rest of the team.

Medic

Medic is the clearest support Specialization. It focuses on healing, preventing injuries, and improving the condition of other squad members.

Choose Medic if you want to

Beginner warning

Do not leave the Medic behind just because the Medic is a support unit. A Medic still needs safe positioning, line of sight, and enough AP to respond when the squad comes under pressure.

Scoundrel

Scoundrel is the flexible, opportunistic Specialization. Its role is less about following one fixed attack pattern and more about taking advantage of openings created by the battlefield.

Choose Scoundrel if you want to

Beginner warning

Flexible does not mean automatic. Scoundrel is likely to reward players who pay attention to enemy positions and plan around opportunities rather than simply repeating the same attack.

Scout

Scout is built around reconnaissance, preparation, and creating better opportunities for the whole team. This is the Specialization for players who enjoy making the next action stronger rather than chasing immediate damage.

Choose Scout if you want to

Beginner warning

Setup actions can feel less exciting than a direct attack, but they may create better results for the entire squad. Judge Scout by what the team gains, not only by the damage on the current turn.

Sharpshooter

Sharpshooter is the long-range precision option. It is designed to select and defeat important targets from a distance.

Choose Sharpshooter if you want to

Beginner warning

Range does not replace positioning. A Sharpshooter still needs a clear line of sight and a safe place to end the turn. Do not sacrifice cover for a slightly better shot unless the target is worth the risk.

Soldier

Soldier is the broad offensive toolkit. The official description includes close- to medium-range combat, melee, grenades, heavy blaster fire, and a rocket launcher.

Choose Soldier if you want to

Beginner warning

Versatility can make a character harder to learn because there are more possible choices. Start by deciding whether the Soldier is solving a range problem, a group problem, or a priority-target problem.

Which Specialization should a new player choose?

There is no single correct answer, but these are sensible starting directions:

Safest learning setup

Start with a Medic or a durable frontline option and pair it with a Sharpshooter. This gives you a clearer idea of support, positioning, and target priority.

Direct and aggressive setup

Use Assault or Soldier alongside a Heavy. This gives the squad tools for pushing forward, but it also demands more careful attention to cover and enemy retaliation.

Control and planning setup

Use Scout, Sharpshooter, and a support Operator. This approach rewards patience and makes positioning more important than rushing for damage.

Flexible setup

Use Scoundrel or Gunslinger when you are comfortable reacting to the battlefield and deciding whether to spread damage or focus fire.

These are learning recommendations, not a final tier list. Retail verification required for exact build rankings and mission-specific recommendations.

Can you change a character’s Specialization?

Official information indicates that most Operators can have their Specialization changed through the Personnel facility. The game also allows players to spend Focus Points on Talents, Abilities, and Passives.

The exact restrictions, costs, refund rules, and timing should be confirmed in the retail build. Retail verification required for a complete respec guide.

Do Specializations decide the whole squad?

No. A Specialization is only one part of a useful squad. You also need to consider:

A Medic may be more valuable than another damage dealer in one mission, while a Scout or Sharpshooter may be more useful in a mission that rewards preparation and long sight lines.

Common mistakes when choosing a class

Choosing four damage roles

More damage does not automatically mean more control. If everyone wants the same position, the squad may struggle when the terrain or objective changes.

Treating support as wasted damage

Healing, setup, positioning, and injury prevention can preserve more AP over the course of a mission than one extra attack.

Calling a class “bad” too early

A role that feels weak in one mission may be valuable in another. Wait for the retail build and several mission types before making universal rankings.

Ignoring the rest of the squad

The best question is not “Which class is strongest?” It is “What problem does this squad still need to solve?”

Bottom line

The eight Specializations are different ways to solve battlefield problems:

For now, choose based on the role you enjoy and the gap in your squad. Do not chase a “best class” list until the retail version has been tested with real skills, costs, missions, and difficulty settings.

Retail verification required

After launch, verify the following before publishing a definitive build guide:

Official source